#i just started on the sumeru quest i’ve been putting off for the new event. all i’m saying
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m1d-45 · 2 years ago
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hiiiii midasss
not a continuation of eldritch horror reader, but i REALLY. REALLY LIKE VERY TALL READER. A LOT.
it would be hard to hide, but imagine how fun it would be .. i mean, what’re they gonna do about it?? carry us off to jail? no, man, no. we can step on them. squish :]
and when i say tall, i’m talking like, AT LEAST 7 feet. quite possibly 10 feet tall. big guy.
i want to be able to pick someone up and throw them like a football.
-owl anon who was hearing bird chitters while writing this
i might bring a more detailed snack of eldritch horror reader later
oh em gee bird chitters guys
also if makes sense if you think about it, since they on your screen are itty bitty so
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intogenshin · 7 months ago
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How long has it been since world quest lore featured in an archon quest or a character story quest? I feel like putting together lore used to pay off a lot more before compared to now.
Scaramouche’s story was cooked slowly from his first appearance in 1.1 Unreconciled Stars, that’s how early fans started speculating about his connection to Raiden based on his visual similarities to Honkai’s Mei and afterwards all the lore hidden in item descriptions. It’s the main reason why he was so popular in the first place and why getting invested in his lore felt like it paid off, despite the disagreement with some writing choices.
Another huge one was Signora, I still remember the post that started speculations about her being the Crimson Witch of Flames.
But I try to think something more recent and there isn’t rly anything that stands out. Fontaine’s aq didn’t feature anything relevant from Remuria’s lore, the Caribert quest had no lore foreshadowing, same for Sumeru, same for The Chasm and Dainsleif quests. They drop lore bombs and occasionally answer one or two questions, but at the same time raise a dozen more.
I’ve made some correct guesses in every important update, but only based on thematic elements and every time I watch other fans put a lot of effort into trying to solve the puzzle with the information provided by the game only to end up disappointed. A lot of events and quests don’t make sense to people because of that. And then I’ve also been mislead by themes I thought the narrative had promised me only to end up empty handed.
I can’t know how other fans feel, but it’s the reason why I’ve become burnout, stopped playing the side quests since there’s no payoff. There’s always theories trying to solve the various mysteries presented in the game, so I can just read through those instead. Chances are it won’t be used in the story, so I know I won’t miss out on the feeling of solving something by myself. Most of Fontaine can be explained just with the movie Metropolis and the Bible, there’s no reason for me to look for more info in the game unless I want to learn the whole history, knowing it doesn’t explain much by itself.
I had my hopes on Arleccchino, but again there was no buildup and no foreshadowing besides the recently released Perinheri book. Knowing her lore beforehand, scattered in world quests in Inazuma and Sumeru, also didn’t pay off because the game withheld information about it that changed the interpretation of these quests.
The company seems to rely a lot on the hype of these red herrings, but then it exhausts their audience and soon it might not work anymore because people feel like characters and major elements get basically retconned, even though they aren’t. All fiction thrives on plot twists, but when ur medium creates and supports certain expectations over months only to deliver something unexpected, it rather ruins the fun of those invested in it. And I’m saying this as someone who’s already used to it, I don’t trust the game to deliver what they promise anymore, so I had no expectations about Arlecchino for example. But it’s clear a lot of other fans did, based on what they were promised and reassured for months before new information was introduced that contradicted those expectations.
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